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GS_SERVERINFO Struct Reference
[Querying Game Servers]

Server status information returned from GSQueryServer(). More...

#include <gamestat.h>


Data Fields

char * host
 Server name.
char * mod
 Mod, or game type if mod is not available.
char * map
 Current map.
int numplayers
 Number of players on the server. May or may not be equal to the number of players in the linked list.
int maxplayers
 Maximum players the server supports.
int timelimit
 Time limit for one map, in minutes.
int scorelimit
 Score limit for one map.
GS_PROPERTYproperties
 A linked list containing miscellaneous properties that doesn't fit into the generic server info.
GS_PLAYERINFOplayers
 A linked list containing player information.
int passworded
 A boolean value for password protected servers.
Since:
1.1.

int ping
 Ping time to the server, in milliseconds.
Since:
1.1.


Detailed Description

Server status information returned from GSQueryServer().


The documentation for this struct was generated from the following file:
Generated on Wed Oct 6 01:04:06 2004 for GameStat by  doxygen 1.3.9